Video Games

The first rule of Cartridge Club is…

January 13, 2018

Cartridge Club #52 - We Love Katamari

WeKatamari is a video game developed and published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year’s sleeper hit, Katamari Damacy. This is the last game in the series that had involvement with the series creator Keita Takahashi.

Introductions 1:16

Panel  

Myles

Twitter: @FlockOfNerds

Rob

Twitter: @BonusBarrel

NJ Retro

Twitter: @NJRetro1

Cartridge Club Intro/Outro Music

Ser Flash

Twitter: @Serraxor

Cartridge Club Logo

Will Pruitt

Twitter: @willopruitt

 

Level 1  6:20

P2(Mark) gives a quick overview of We Love Katamari and panel discusses their memories of the game and first impressions.

 

 

 

 

 

Level 2 18:15

Discuss story of the game:

We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son.

 

Discuss gameplay mechanics: 33:35

  • Roll Stuff
  • Scale changes very cool
  • Easy to pick up and play
  • Levels not difficult
  • Forcing replay of stages to extend gameplay isn’t good design

 

Discuss sound: 1:05:53

  • Music is fun
  • Favourite tracks

 

Discuss graphics: 1:11:59

  • Aged well
  • Scale is impressive

 

Level 3 1:19:20

Lasting Impressions, overall rating and final thoughts. Did this make you want to play it again and if not, what would need to be changed? Would you suggest it to friends?

 

Level 4 1:28:17

3 Word Review #CC3WR from Twitter first followed by panel

 

Level 5

Outro (thank panel and plug)

Announce the game for next month (Dark Cloud)

00:0000:00

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