Video Games

The Cartridge Club is an amazing community of gamers, collectors, and video game enthusiasts of all ages. You’ll find our flagship podcast, CCPrime, and its more handheld counterpart CCPortable, where hosts and fellow community members come together each and every month to play a game. From those nostalgic favorites of your childhood to the hottest modern titles that everyone’s talking about – this show, along with members of the community, covers it all!

August 2, 2017

Cartridge Club #47 - Portal

Hello gamers and thanks for tuning in to another episode of the Cartridge Club. If you are new to the Club I’ll quickly explain what we are. The Cartridge Club is a community of content creators and gamers of all generations. I am Sean (Player 1) and along with my brother Mark (Player 2) we host a monthly book club for gamers. We pick a game and invite everyone in the Club to play along and then select guests to come on this show and discuss the game everyone played. This show will contain heavy spoilers, you have been warned. Without further ado let’s meet our panel this month…



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Cartridge Club Intro/Outro Music

Ser Flash

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Will Pruitt

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Level 1  06:29

P2(Mark) gives a quick overview of Portal and panel discusses their memories of the game and first impressions.




  • Platform(s):
  • Release Date: October 9, 2007
  • Genre: First Person Puzzle Platformer


Level 2

Discuss story of the game: 19:39

  • You take on the role of Chell, a young woman trapped within the Aperture Science complex. Chell is forced to solve tests of varying difficulty in chambers designed by an AI-gone-rogue named GLaDOS. During the early stages of the testing, Chell is granted usage of the Handheld Portal Device (commonly referred to as the "portal gun"), a piece of equipment developed by Aperture Science that allows Chell to create portals that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places.
  • GLaDOS
  • Chell

Discuss gameplay mechanics: 31:57

  • Portal mechanics
  • Smooth learning curve
  • Puzzle difficulty
  • First person platforming (has this ever been good in any game?)
  • Combat - finding creative ways to eliminate enemies


Discuss sound: 1:08:11

  • Favourite tracks
  • Discuss sound effects
  • Voice acting


Discuss graphics: 1:19:49

  • Favorite stages
  • Favourite level design


Level 3 1:29:36

Lasting Impressions, overall rating and final thoughts. Did this make you want to play it again and if not, what would need to be changed? Would you suggest it to friends?


Level 4

3 Word Review #CC3WR from Twitter first followed by panel


Level 5

Outro (thank panel and plug)

Announce the game for next month (Journey)

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