Video Games

The Cartridge Club is an amazing community of gamers, collectors, and video game enthusiasts of all ages. You’ll find our flagship podcast, where hosts and fellow community members come together each and every month to play a game. From those nostalgic favorites of your childhood to the hottest modern titles that everyone’s talking about – this show, along with members of the community, covers it all!

July 5, 2017

Cartridge Club #46 - Final Fantasy IV



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Level 1  

P2(Mark) gives a quick overview of Final Fantasy IV and panel discusses their memories of the game and first impressions.




  • Series: Final Fantasy
  • Platform(s):
  • iOS (Port of DS remake)
  • Release Date: JP: July 19, 1991, NA: November 23, 1991
  • Genre: RPG


Level 2 16:35

Discuss story of the game: 16:35

Cecil, a dark knight and airship captain from the Kingdom of Baron, begins to outwardly question his king’s order to slaughter a village full of wizards. He does this after slaughtering a village full of wizards. Baron’s king strips Cecil of his command and sends him out on yet another genocidal quest, which makes Cecil snap. After fighting his way through underground tunnels, zombie mountains, and antlion dens, Cecil renounces the way of dark knightdom and becomes a holy paladin.

Over the course of this journey, Cecil discovers that behind King Baron’s strange behavior is a dude named Golbez, who has a grand plan to collect all the world’s crystals and kill everyone. Golbez makes it really, really personal, so Cecil sets out to defeat him, assembling a lineup of quirky party members along the way. Cecil and his party thwart evil dancing dolls, giant walls, and wolves made of fire. Eventually they even go to the moon, because Final Fantasy has always been insane.





 Discuss gameplay mechanics: 1:01:36

  • Active Time Battle (First implementation of this and it remained a series staple until IX)
  • Turn Based Combat
  • Random Encounters (Annoying remnant of the past or grinders dream)
  • Favourite Summons/Spells
  • Different Strategies
  • Boss mechanics (easy to figure out, too difficult or just right)
  • 4 modes of transportation (Airship x2, Lunar Whale, Hover Craft)
  • Rotating Cast of Characters (kept gameplay fresh or annoyed at having to level up newcomers)
  • Item Management
  • Grinding Strategy

Discuss sound: 1:44:07

  • Favourite tracks
  • Discuss sound effects
  • Best soundtrack in any video game or best soundtrack of all time across all media?

Discuss graphics: 1:59:28

  • Very bright and colorful
  • Favorite stages
  • Favourite enemy/boss design
  • Sprites vs Polygon

Level 3 2:11:52

Lasting Impressions, overall rating and final thoughts. Did this make you want to play it again and if not, what would need to be changed? Would you suggest it to friends?

Level 4 2:29:33

3 Word Review #CC3WR from Twitter first followed by panel

Level 5

Outro (thank panel and plug)

Announce the game for next month (Portal)

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