This month we take a stroll through the desert with a game that has been described as the birth of indie gaming on Playstation. Joined by Jake from Polykill and the RF Generation Playcast crew we take a look at Journey.
Twitter: @theMcAxl | Website: www.polykill.com
Twitter: @thesinglebanana | Website: http://www.rfgeneration.com | Podcast: http://rfgenplaycast.podbean.com
Twitter: @MrShawnGray | Website: http://www.rfgeneration.com | Podcast: http://rfgenplaycast.podbean.com
Cartridge Club Intro/Outro Music
Twitter: https://twitter.com/Serraxor | YouTube: https://www.youtube.com/user/serraxor | Website: https://smpmusicproductions.bandcamp.com | Twitch: https://www.twitch.tv/serraxor | vidme: https://vid.me/serraxor
Cartridge Club Logo
Twitter: https://twitter.com/willopruitt | Facebook: https://www.facebook.com/willopruitt/ | Website: http://willpruitt.com
Level 1 5:00
P2(Mark) gives a quick overview of Journey and panel discusses their memories of the game and first impressions.
- Designer: Nicholas Clark, Bryan Singh, Chris Bell
- NA: March 13, 2012
- EU: March 14, 2012
- JP: March 15, 2012
- PlayStation 4
- NA: July 21, 2015
- JP: July 23, 2015
Discuss story of the game: 13:15
- Journey's story is told wordlessly through gameplay and using cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these stones give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization mirroring the player's journey. The player must also contend with the ancient automatons left over from a war which ended the civilization, and which still roam the city looking for intruders.
- Cut scenes
- Did you catch feels?
Discuss gameplay mechanics: 32:21
- Walking simulator?
- Smooth learning curve
- Puzzle difficulty
- Float, Jump, Interact
Discuss sound: 58:05
- Favourite tracks
- Discuss sound effects
Discuss graphics: 1:04:26
- Favorite stages
- Character design
Level 3 1:15:46
Lasting Impressions, overall rating and final thoughts. Did this make you want to play it again and if not, what would need to be changed? Would you suggest it to friends?
Level 4 1:27:55
3 Word Review #CC3WR from Twitter first followed by panel
Level 5 1:32:55
Outro (thank panel and plug)
Announce the game for next month (Mega Man 2)