The Cartridge Club is an amazing community of gamers, collectors, and video game enthusiasts of all ages. You'll find our flagship podcast, where hosts and fellow community members come together each and every month to play a game. From those nostalgic favorites of your childhood to the hottest modern titles that everyone’s talking about – this show, along with members of the community, covers it all!
Episodes
Saturday Jan 13, 2018
Cartridge Club #52 - We Love Katamari
Saturday Jan 13, 2018
Saturday Jan 13, 2018
We ♥ Katamari is a video game developed and published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year’s sleeper hit, Katamari Damacy. This is the last game in the series that had involvement with the series creator Keita Takahashi.
Introductions 1:16
Panel
Myles
Twitter: @FlockOfNerds
Rob
Twitter: @BonusBarrel
NJ Retro
Twitter: @NJRetro1
Cartridge Club Intro/Outro Music
Ser Flash
Twitter: @Serraxor
Cartridge Club Logo
Will Pruitt
Twitter: @willopruitt
Level 1 6:20
P2(Mark) gives a quick overview of We Love Katamari and panel discusses their memories of the game and first impressions.
- Developer: Namco
- Publisher: Namco
- Director: Keita Takahashi
- Platform(s): PlayStation 2
- Release Date:
- Genre: What the fuck!?!?!
Level 2 18:15
Discuss story of the game:
We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son.
Discuss gameplay mechanics: 33:35
- Roll Stuff
- Scale changes very cool
- Easy to pick up and play
- Levels not difficult
- Forcing replay of stages to extend gameplay isn’t good design
Discuss sound: 1:05:53
- Music is fun
- Favourite tracks
Discuss graphics: 1:11:59
- Aged well
- Scale is impressive
Level 3 1:19:20
Lasting Impressions, overall rating and final thoughts. Did this make you want to play it again and if not, what would need to be changed? Would you suggest it to friends?
Level 4 1:28:17
3 Word Review #CC3WR from Twitter first followed by panel
Level 5
Outro (thank panel and plug)
Announce the game for next month (Dark Cloud)
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